

VFX
WALL-E Rebuilt – VFX Animation
VFX school project focused on reconstructing a 3D object. I used tyFlow in 3ds Max to assemble the pieces of Wall-E, applied texturing with 3ds Max and Substance Painter, and rendered in 3ds Max. The 3D reference model is from Sketchfab, although I modified some of the geometry and fully retextured it to achieve a personalized result.
Year
2024
Client
Academic Project
Role
VFX Artist – 3D Modeling & Texturing
Software / Programs used
3Ds Max, Tyflow, Substance Painter, After Effects

VFX
WALL-E Rebuilt – VFX Animation
VFX school project focused on reconstructing a 3D object. I used tyFlow in 3ds Max to assemble the pieces of Wall-E, applied texturing with 3ds Max and Substance Painter, and rendered in 3ds Max. The 3D reference model is from Sketchfab, although I modified some of the geometry and fully retextured it to achieve a personalized result.
Year
2024
Client
Academic Project
Role
VFX Artist – 3D Modeling & Texturing
Software / Programs used
3Ds Max, Tyflow, Substance Painter, After Effects

VFX
WALL-E Rebuilt – VFX Animation
VFX school project focused on reconstructing a 3D object. I used tyFlow in 3ds Max to assemble the pieces of Wall-E, applied texturing with 3ds Max and Substance Painter, and rendered in 3ds Max. The 3D reference model is from Sketchfab, although I modified some of the geometry and fully retextured it to achieve a personalized result.
Year
2024
Client
Academic Project
Role
VFX Artist – 3D Modeling & Texturing
Software / Programs used
3Ds Max, Tyflow, Substance Painter, After Effects
Wall-E VFX Breakdown
The project began with a 3D model of Wall-E, later processed with TyFlow to subdivide the pieces and reverse them into a step-by-step reconstruction. After that, I focused on texturing, lighting, rendering, and finally post-production, bringing the character to life with cinematic detail.

